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  <ul>
<li class="navelem"><a class="el" href="namespacesmall3d.html">small3d</a></li><li class="navelem"><a class="el" href="classsmall3d_1_1_scene_object.html">SceneObject</a></li>  </ul>
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<div class="title">small3d::SceneObject Member List</div>  </div>
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<p>This is the complete list of members for <a class="el" href="classsmall3d_1_1_scene_object.html">small3d::SceneObject</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html#a0a722eafd61700974e95cc5df13dedfe">animate</a>()</td><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html">small3d::SceneObject</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html#a5283a2f591ddc7b129ad64b5c45b9a1d">contains</a>(const glm::vec3 &amp;point) const</td><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html">small3d::SceneObject</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html#aada0251f41d57af696de045614e88589">containsCorners</a>(const SceneObject &amp;otherObject) const</td><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html">small3d::SceneObject</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html#a228935cac59f075ac5450dc128ca79e5">getBoundingBoxSetExtremes</a>()</td><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html">small3d::SceneObject</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html#a128bf0fe972ec9583dd2e55c841f9f13">getBoundingBoxSetModels</a>()</td><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html">small3d::SceneObject</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html#a707117c0bba4ae82d857c9a92f09b7a1">getCurrentPose</a>()</td><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html">small3d::SceneObject</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html#a990a1b6f6f3ab08fd71f5c4a220afc4c">getModel</a>()</td><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html">small3d::SceneObject</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html#ae18cf681f49f719fa77f9b83bdb88da8">getName</a>() const</td><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html">small3d::SceneObject</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html#a2d0c13ddbd240538822603b4180e6c80">getOrientation</a>() const</td><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html">small3d::SceneObject</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html#a13b47e78ca853f3e88544656f10d5aa1">getRotationXYZ</a>() const</td><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html">small3d::SceneObject</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html#ada7bde01d3d008e2a146e155a88721a2">getTransformation</a>() const</td><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html">small3d::SceneObject</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html#a839752edce2973b037b45dbeb96387b5">position</a></td><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html">small3d::SceneObject</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>Renderer</b> (defined in <a class="el" href="classsmall3d_1_1_scene_object.html">small3d::SceneObject</a>)</td><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html">small3d::SceneObject</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html#a5df12246f187a1660fc54a14e6d7c96d">resetAnimation</a>()</td><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html">small3d::SceneObject</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html#a8a0c65989bf2723b3cfe10e93b64d808">rotate</a>(const glm::vec3 &amp;rotation)</td><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html">small3d::SceneObject</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html#ad11ac06b60114c669aae289e88825c13">SceneObject</a>(const std::string &amp;name, const Model &amp;model, const uint32_t boundingBoxSubdivisions=0)</td><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html">small3d::SceneObject</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html#a8bf6c0a962de303eed7173d926281681">SceneObject</a>(const std::string &amp;name, const Model &amp;&amp;model, const uint32_t boundingBoxSubdivisions=0)</td><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html">small3d::SceneObject</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html#a6f67b124c2aa48133144c4c77a1e6077">SceneObject</a>(const std::string &amp;name, const std::vector&lt; std::shared_ptr&lt; Model &gt;&gt; models, const uint32_t boundingBoxSubdivisions=0)</td><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html">small3d::SceneObject</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html#ac2fb2cc0bb04420aad1677a03c6da6d0">setAnimation</a>(uint32_t animationIdx)</td><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html">small3d::SceneObject</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html#ac5597d21a46f7208fc92377f9cc8b631">setFrameDelay</a>(const int delay)</td><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html">small3d::SceneObject</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html#a25dd3597cb90bca03880e9727f64d8b0">setRotation</a>(const glm::vec3 &amp;rotation)</td><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html">small3d::SceneObject</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html#ab2e256555d8f7befc6c51422d8a61853">setTransformation</a>(const glm::mat4x4 &amp;rotation)</td><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html">small3d::SceneObject</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html#aa75dd89ad5771b91c9f9232fc1541c7f">startAnimating</a>(bool repeat=true)</td><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html">small3d::SceneObject</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html#a005d922b169d1922f2f28402cd7a0cf6">stopAnimating</a>()</td><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html">small3d::SceneObject</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html#a6ec4802e84b93ec67e858998e6ae2773">~SceneObject</a>()=default</td><td class="entry"><a class="el" href="classsmall3d_1_1_scene_object.html">small3d::SceneObject</a></td><td class="entry"></td></tr>
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